minecraft
For the seventh released Combat Test, see Combat Test 7c.

Combat Test 7 is a development version for Combat Test 7c released on August 12, 2020, for private testing. This combat experiment is a fork of 1.16.2.

Changes

Items

Axes
Potions

Gameplay

Attacking
Bows
Eating
Shield

Fixes

Notes

  1. Unzip this file in the .minecraft/versions folder.
  2. a b Reason given by Jeb: "Feedback from PvP players was that it added a tactical layer and options when fighting. Since the charged attacks were reintroduced, I had to redesign how the "quick misses" work. A miss will not count as a charged attack - you need to wait for the full duration of the weapon's original delay. Because of code organization, the penalty for auto-attacking is now specifically 1 tick, instead of 20% of the current weapon's delay. Note: Base reach is still 3, it has not been reverted to 2.5 as in v5."
  3. Reason given by Jeb: "Every feature adds complexity and this didn't have enough payoff in either PvP or PvE. The feedback was also that the mechanic was inverted (accuracy should increase the longer you aim), but that way the game would get too slow".
  4. Reason given by Jeb: "I liked the interruption mechanic, but it was inconsistent. Particularly since honey bottles also are drinkable (with fairly high nutrition value)".