minecraft
Not to be confused with Java Edition Indev.
For a guide about all the additions and changes in this phase, see Java Edition guides/Infdev releases.

Infdev (short for infinite development)[1] was the fourth phase in the development cycle of Minecraft and is only playable in single-player Survival mode, and was the third Minecraft development stage to have some of its versions released to the public.

Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be "infinite" and procedurally generated rather than finite. This principle of how maps are generated is similar to current Minecraft levels. Ever since Infdev, maps generated terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands. The edge of the map limits the world to 64,000,000 blocks by 64,000,000 blocks, or 4.096 billion square kilometers. For comparison, the Earth has a total surface area (including ocean) of 510 million square kilometers.

Features

For a complete list of changes, see Java Edition version history § Infdev.
The first version of Infdev, with a noticeable brick pyramid in the distance.

The first version of Infdev, with a noticeable brick pyramid in the distance.

Phases of Infdev

One can split Infdev into, at most, three phases.

Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev's features up to par with Infdev's infinite terrain.

Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.

Phase three started on June 7, 2010 and ended on June 30, 2010. This was the "extra phase" of Infdev, since all of Indev's features had been caught up to Infdev's infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.

Alpha replacing Infdev

Because Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.

Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.

Alpha's transition was an arguably "gradual" one, as the version Alpha v1.0.0 was originally an Infdev version, which was only retroactively defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.

Versions

Trivia

Gallery

See also

References