minecraft
Dark Oak Sapling JE7 BE2
This article is a stub. 
You can help by expanding it.
This page describes content that exists only in outdated versions of Minecraft. 
This feature used to be in the game, but has ever since been removed. It may or may not return in a future update.

Monoliths were glitched areas of terrain that happened in the later versions of Infdev and early Alpha eras of the game. These monoliths would cause the terrain to abruptly generate up to the height limit, with natural grass block and ore generation.

Generation

Monoliths would generate in seemingly random locations throughout the world. They tended to generate around flattish terrain. They were caused by an error in the Perlin noise generator. Specifically, the hilliness of the terrain (the "terrain scale") was controlled by a noise map. The reciprocal of the value of this noise was then used as the intensity of a gradient applied to the terrain. Because the reciprocal is used, flatter terrain is caused by lower values (where the terrain bias gradient drops off faster), and hillier terrain is caused by higher values. Because the reciprocals of small negative numbers are very large negative numbers, the terrain abruptly changes when zero is crossed, causing the gradient to bias higher elevations towards being ground, and lower elevations towards being air. Thus, when terrain scale becomes negative, terrain generates upside-down, generating monoliths. This was possible in early Alpha because the noise map that determined terrain scale could return a negative value.[more information needed]

Structure

The monoliths would cause the terrain to abruptly generate up to the height limit, with natural grass block and ore generation. They could theoretically generate infinitely upward, being stopped only by the height limit, which at this point in the game's development, was 128 blocks. The area below the monoliths was completely hollow, except for water generating at sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. It is possible to find small crevices in large monoliths, where normal terrain was generated.

History

Java Edition Infdev
Minecraft Infdev20100611A rework of terrain generation now allows for monoliths to generate, by allowing terrain scale to become negative.
20100624The underneath of the monoliths is now completely filled with air, and the void is completely exposed.
20100630The previous changes have been reverted and the underneath of the monoliths is back to being a large lake with a bedrock floor.
Java Edition Alpha
v1.2.0previewMonoliths have been patched and no longer generate in the world, due to changes to the way terrain scale is determined.

Issues

Monoliths are an issue, and due to their removal, can be considered already fixed.

Trivia

Gallery