minecraft

Durability is a property that affects tools, weapons, and armor, as well as certain other usable items. It represents the number of useful actions an item can perform and depletes upon item use. The bar starts at green, but as the durability decreases, the color gradually turns to yellow, then orange, and finally red. When the durability is empty, the item is about to become destroyed. Durability may be increased by combining two damaged items in the crafting grid or a grindstone, or repairing them with materials in an anvil, or through the Mending enchantment.

Interface

The remaining durability of any item can be seen by looking at the item's durability bar on the bottom of the item icon in the inventory and action bar. Unused items do not display a durability bar. As the item's durability decreases, the bar's colored area shortens right to left, changing color from green to red and leaving an empty gray part. When the item has a small number of uses left, the durability bar is represented as empty, due to rounding to the nearest pixel 1-down, until the tool or armor is destroyed.

In Java Edition, the numeric durability of the player's items can be displayed in-game by pressing F3+H. This enables additional information in the tooltips for items in the player's inventory.

A weapon, tool or piece of armor picked up by a mob does not decrease in durability;[1] it remains the same as when the item was first picked up by the mob. However, a helmet worn by an undead mob in sunlight loses durability due to the helmet absorbing the mob's damage from burning.[2] In Java Edition, a crossbow wielded by a pillager or a piglin also loses durability and eventually breaks;[3] this is not the case in Bedrock Edition.[4]

Items with the Unbreakable tag do not deplete their durability or break when used. Their durability is not shown, even with advanced tooltips enabled, though it is retained in the NBT data. Such an item can be acquired using /give @s <item_name>{Unbreakable:1b}.‌[Java Edition only]

Armor durability

Armor durability is based on the armor's type (head, torso, legs, feet) and material (leather, gold, chain mail, iron, diamond, and netherite). Any time the player takes damage that can be reduced by armor, each piece of armor they are wearing loses 1 durability for every 4♥♥ of incoming damage (rounded down, but never below 1).

Armor can reduce damage from the following sources:

The following types of damage are not reduced by ordinary armor and have no effect on the armor's durability but some enchantments protect against them:

The following types of damage are not reduced by ordinary armor even with enchantments such as protection:

Values in the table below represent the number of points of durability damage this armor can take before it is destroyed.

Note that every time the player takes damage that armor is capable of reducing (see above), it counts as one point of durability damage for every worn armor piece.

Material Helmet Chestplate Leggings Boots
Turtle Shell 275 N/A N/A N/A
Leather 55 80 75 65
Golden 77 112 105 91
Chainmail 165 240 225 195
Iron 165 240 225 195
Diamond 363 528 495 429
Netherite 407 592 555 481

Tool durability

Some tools do not have durability, and can therefore be used infinitely. These include buckets, clocks, compasses, leads, spyglasses and recovery compasses.

Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint and steel, warped fungi on sticks, brushes, and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage by being used in their own various manners.

For block-breaking tools, a use is counted only if a player completely breaks apart one block or hits a mob. If a block is partially broken this is not counted as a full use.

Items with an Unbreaking enchantment do not always lose durability when used; for a given enchantment level, the chance of losing durability is 1 in (1+level). Such items last an extra level times their original durability, give or take a few.

Axes, pickaxes, and shovels:

Hoes:

Shears:

Swords:

Fishing rods:

Carrot on a stick

Flint and steel

Bow

Tridents:

Elytra

Shield

Crossbow

Warped Fungus on a Stick

Sparkler and Glow Stick[Bedrock Edition and Minecraft Education only]

Brush

All other tools can be used indefinitely.

Using a tool properly maximizes its durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type.

Materials
Specific tools

Sounds

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Item breaksPlayersWhen an item's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8-1.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
PlayersWhen an item's durability is exhaustedrandom.break1.00.9

History

Java Edition Indev
0.3120100110When iron tools were introduced, they had infinite durability.
20100128When wooden, stone, and diamond tools were introduced, they had infinite durability.
20100131Durability of all tools are no longer infinite and had a much lower durability than they do now. Iron tools had 129 uses, wooden tools had 33, stone tools had 65, diamond tools had 257, and gold tools have 33.
Java Edition Infdev
20100313Diamond tools' durability has been increased to 513.
Java Edition Alpha
?Diamond tools' durability have been increased to 1025.
1.0.5_01When a tool breaks in singleplayer, the game no longer considers the last block broken, as if it had been done with the player's hands.
Java Edition Beta
1.2The durability of wood, stone, iron, and diamond tools have been increased to about twice the previous value. The durability of gold tools was not increased, but they were given a speed boost.
Java Edition
1.0.0?Previously, all armor materials offered the same base number of armor points, and the effective armor points of a character were equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities. This is no longer the case as of 1.9-pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, high-quality piece of armor could be greatly augmented with a set of low-quality, low-tier armor.
When a tool breaks in multiplayer, the game no longer considers the last block broken, as if it had been done with the player's hands.
1.3.112w24aBreaking a block that can be instantly mined by hand while holding a block-breaking tool no longer reduces the tool's durability.
1.4.212w41aF3 + H now shows tool and armor durability on damaged items.
1.1116w41aThe durability bar is revamped: The color is now bright during the entire length of the bar.
Previously, the bar fades into
 grape green
,
 dark yellow
,
 dark orange
,
 dark orange-red
, and eventually
 red
as it decreases in length.
The background of the durability bar is now completely black, where it used to be transparent.
1.13.118w30bThe durability of all items are decreased by one due to the fix of MC-120664.
1.1620w10aHoes now lose 2 durability when used as weapons.
1.1821w37aThe durability of crossbows is increased to 465 to match Bedrock Edition.
Pocket Edition Alpha
v0.2.0When stone tools and shears were introduced, they had infinite durability as crafting was not yet implemented.
v0.3.0When wooden tools were introduced, they had a much lower durability than they do now. Wooden tools had 11 uses.
Stone tools' durability have been decreased to 132 uses.
v0.3.3Attacking mobs now counts as 1 use for swords and 2 uses for axes, pickaxes, and shovels.
The durability of wooden tools has been increased from 11 uses to 60 uses.
The durability of iron and diamond tools has been increased to match Java Edition. The durability of gold tools was not increased, but they were given a speed boost.[verify]

See also

References

  1. MC-151686 — Swords used by non-player entities don't consume durability
  2. MC-3453 — resolved as "Works As Intended".
  3. MC-163960 — resolved as "Works As Intended".
  4. MCPE-67489 — Pillager doesn't break their crossbow