minecraft
The "Floating" map type.

The "Floating" map type.

Indev map settings refer to map settings added in Java Edition Indev 0.31 20100106 and Java Edition Indev 0.31 20100107, which allows to control level's type, shape, size and theme.

Options

World type

The map type refers to the general format the level generator used to create maps. It dramatically affected gameplay, such as the availability of water, sand and gravel. The further the player traveled toward the end of the map, the slower they moved.

There were four kinds of map types:

World shape and size

The map shape refers to the general dimensions the level generator used to create maps. It was added in Indev 0.31 20100106 and it altered the length, width, and height of the map.

There were three kinds of shapes:

There were three kinds of sizes:

Width (X) × Length (Z) × Height (Y)
Square Long Deep
Small 128 × 128 × 64 256 × 64 × 64 64 × 64 × 256
Normal 256 × 256 × 64 512 × 128 × 64 128 × 128 × 256
Huge 512 × 512 × 64 1024 × 256 × 64 256 × 256 × 256

World themes

The map theme refers to the general style the level generator used to create maps. It dramatically affected game mechanics, such as monster spawn zones and boundary liquid. These themes were comparable to biomes in Alpha, Beta and current Minecraft versions.

Normal

"Normal" was the default map theme. Above ground, one would find sporadic trees and generally favorable space. The weather was constantly partly cloudy, and the lengths of night and day were equal. Underground, ores of all types could be found and lava was generally found near the bedrock layer. The boundary liquid was water.

Hell

"Hell" was the second map theme introduced within the map theme feature. Hell featured significantly less lighting during the day, where mobs of all types would spawn at any time. All water was replaced with lava, grass was replaced with dirt and grass would spawn in place of sand only during map generation. Mushrooms were abundant on the surface. Farming worked at a much slower rate (one plant stage per day cycle). This map theme was comparable to the later added Nether. The boundary liquid was lava.

Paradise

The third map theme, "Paradise", was more relaxed than the other themes. It featured larger beaches and plentiful flora compared to the "Normal" theme, and the time is always set to "Noon" (the sun never sets); hostile mobs spawn only underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes). The boundary liquid was water.

Woods

The fourth map theme, "Woods", was a middle-ground of challenge between "Normal" and "Hell". It provided constant overcast during the day that reduces light, and tree density was higher than the other themes, resulting in the land space becoming smaller. Additionally, mushrooms were spotty throughout the above-ground areas. The boundary liquid was water.

History

Java Edition Indev
0.3120100106Added Level type and Level shape
20100107Added Level theme
Currently, the only available level themes are "Normal" and "Hell"
20100214-2Added "Paradise" and "Woods" Level themes
Java Edition Infdev
20100227-1Due to switch to infinite world generation, level types, level shapes and level themes are no longer functional
20100327The level type, level shape and level theme buttons are removed

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