minecraft

Death messages are messages sent in the chat to either all players or a specific player to announce the death of a player or pet. These messages communicate how the entity died, and some are intended to be humorous.

Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2]

In Java Edition, death messages are automatically recorded in the game's logs. The death of a villager or a renamed mob is recorded in the game's logs, but not broadcast in chat.

Death messages can be made not to appear in chat (and therefore broadcast to other players) with the game rule showDeathMessages. This also affects the notification of a pet's death.

Java Edition

Current

Cactus
Drowning
Drying out
Elytra
Explosions
Falling
Falling blocks
Fire
Firework rockets
Lava
Lightning
Magma Block
Magic (Instant Damage / Evoker Fangs / Guardian laser)
Powder Snow
Players and mobs
Projectiles
Starving
Suffocation
Sweet Berry Bushes
Thorns enchantment
Trident

Mace

Void
Wither effect
Generic death
Crash prevention
Unsendable death messages

The following table contains all death messages that can appear. Death messages in italic text are documented above, while messages in bold text can be achieved only with /damage, and thus are considered unsendable.
There are four types of context in which death messages can appear:

The fall damage type shows a different set of messages if the height the victim fell from was greater than 5 blocks. Those messages are documented above.
The bad_respawn_point damage type is excluded from the table, as it shows the exact same death message in every context without changing any variables.

Damage type Base message (environmental) Base message (by entities) .player message .item message
arrow %1$s was shot by %2$s <player> was shot by <player/mob> death.attack.arrow.player <player> was shot by <player/mob> using <item>
cactus <player> was pricked to death <player> was pricked to death <player> walked into a cactus while trying to escape <player/mob> death.attack.cactus.item
cramming <player> was squished too much <player> was squished too much <player> was squashed by <player/mob> death.attack.cramming.item
dragon_breath <player> was roasted in dragon's breath <player> was roasted in dragon's breath <player> was roasted in dragon's breath by <player/mob> death.attack.dragonBreath.item
drown <player> drowned <player> drowned <player> drowned while trying to escape <player/mob> death.attack.drown.item
dry_out <player> died from dehydration <player> died from dehydration <player> died from dehydration while trying to escape <player/mob> death.attack.dryout.item
explosion <player> blew up <player> blew up <player> was blown up by <player/mob> death.attack.explosion.item
fall <player> hit the ground too hard <player> hit the ground too hard <player> hit the ground too hard while trying to escape <player/mob> death.attack.fall.item
falling_anvil <player> was squashed by a falling anvil <player> was squashed by a falling anvil <player> was squashed by a falling anvil while fighting <player/mob> death.attack.anvil.item
falling_block <player> was squashed by a falling block <player> was squashed by a falling block <player> was squashed by a falling block while fighting <player/mob> death.attack.fallingBlock.item
falling_stalactite <player> was skewered by a falling stalactite <player> was skewered by a falling stalactite <player> was skewered by a falling stalactite while fighting <player/mob> death.attack.fallingStalactite.item
fireball %1$s was fireballed by %2$s <player> was fireballed by <player/mob> death.attack.fireball.item <player> was fireballed by <player/mob> using <item>
fireworks <player> went off with a bang <player> went off with a bang <player> went off with a bang while fighting <player/mob> <player> went off with a bang due to a firework fired from <item> by <player/mob>
fly_into_wall <player> experienced kinetic energy <player> experienced kinetic energy <player> experienced kinetic energy while trying to escape <player/mob> death.attack.flyIntoWall.item
freeze <player> froze to death <player> froze to death <player> was frozen to death by <player/mob> death.attack.freeze.item
generic <player> died <player> died <player> died because of <player/mob> death.attack.generic.item
generic_kill <player> was killed <player> was killed <player> was killed while fighting <player/mob> death.attack.genericKill.item
hot_floor <player> discovered the floor was lava <player> discovered the floor was lava <player> walked into the danger zone due to <player/mob> death.attack.hotFloor.item
in_fire <player> went up in flames <player> went up in flames <player> walked into fire while fighting <player/mob> death.attack.inFire.item
in_wall <player> suffocated in a wall <player> suffocated in a wall <player> suffocated in a wall while fighting <player/mob> death.attack.inWall.item
indirect_magic %1$s was killed by %2$s using magic <player> was killed by <player/mob> using magic death.attack.indirectMagic.player <player> was killed by <player/mob> using <item>
lava <player> tried to swim in lava <player> tried to swim in lava <player> tried to swim in lava to escape <player/mob> death.attack.lava.item
lightning_bolt <player> was struck by lightning <player> was struck by lightning <player> was struck by lightning while fighting <player/mob> death.attack.lightningBolt.item
magic <player> was killed by magic <player> was killed by magic <player> was killed by magic while trying to escape <player/mob> death.attack.magic.item
mob_attack %1$s was slain by %2$s <player> was slain by <player/mob> death.attack.mob.player <player> was slain by <player/mob> using <item>
mob_attack_no_aggro %1$s was slain by %2$s <player> was slain by <player/mob> death.attack.mob.player <player> was slain by <player/mob> using <item>
mob_projectile %1$s was slain by %2$s <player> was slain by <player/mob> death.attack.mob.player <player> was slain by <player/mob> using <item>
on_fire <player> burned to death <player> burned to death <player> was burned to a crisp while fighting <player/mob> <player> was burned to a crisp while fighting <player/mob> wielding <item>
out_of_world <player> fell out of the world <player> fell out of the world <player> didn't want to live in the same world as <player/mob> death.attack.outOfWorld.item
outside_border <player> left the confines of this world <player> left the confines of this world <player> left the confines of this world while fighting <player/mob> death.attack.outsideBorder.item
player_attack %1$s was slain by %2$s <player> was slain by <player/mob> death.attack.player.player <player> was slain by <player/mob> using item
player_explosion %1$s was blown up by %2$s <player> was blown up by <player/mob> death.attack.explosion.player.player <player> was blown up by <player/mob> using <item>
sonic_boom <player> was obliterated by a sonically-charged shriek <player> was obliterated by a sonically-charged shriek <player> was obliterated by a sonically-charged shriek while trying to escape <player/mob> <player> was obliterated by a sonically-charged shriek while trying to escape <player/mob> wielding <item>
stalagmite <player> was impaled on a stalagmite <player> was impaled on a stalagmite <player> was impaled on a stalagmite while fighting <player/mob> death.attack.stalagmite.item
starve <player> starved to death <player> starved to death <player> starved to death while fighting <player/mob> death.attack.starve.item
sting <player> was stung to death <player> was stung to death <player> was stung to death by <player/mob> <player> was stung to death by <player/mob> using <item>
sweet_berry_bush <player> was poked to death by a sweet berry bush <player> was poked to death by a sweet berry bush <player> was poked to death by a sweet berry bush while trying to escape <player/mob> death.attack.sweetBerryBush.item
thorns %1$s was killed while trying to hurt %2$s <player> was killed while trying to hurt <player/mob> death.attack.thorns.player <player> was killed by <item> while trying to hurt <player/mob>
thrown %1$s was pummeled by %2$s <player> was pummeled by <player/mob> death.attack.thrown.player <player> was pummeled by <player/mob> using <item>
trident %1$s was impaled by %2$s <player> was impaled by <player/mob> death.attack.trident.player <player> was impaled by <player/mob> with <item>
unattributed_fireball <player> burned to death <player> burned to death <player> was burned to a crisp while fighting <player/mob> <player> was burned to a crisp while fighting <player/mob> wielding <item>
wither <player> withered away <player> withered away <player> withered away while fighting <player/mob> death.attack.wither.item
wither_skull %1$s was shot by a skull from %2$s <player> was shot by a skull from <player/mob> death.attack.witherSkull.player <player> was shot by a skull from <player/mob> using <item>
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

Temporary

These death messages existed only in April Fools' versions of the game.

3D Shareware v1.34

23w13a_or_b

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

<last> could be:

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Bedrock Edition

Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8Pre-releaseAdded death messages.
Currently, death messages are shown only on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.112w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.212w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.612w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.513w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can appear only theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.113w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.413w47aThe following death messages can now appear only theoretically, not practically:
    • <player> was doomed to fall
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.814w10aAdded the game rule showDeathMessages.
    14w32aAdded the death message "<player> was struck by lightning".
    1.915w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.1016w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.1116w43aAdded the death message "<player> was squished too much".
    1.11.116w50aAdded the death message "<player> went off with a bang".
    1.1317w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.118w31aAdded the death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.1418w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.1519w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.1620w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.220w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.1720w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    1.1922w17aAdded the following death messages:
    • <player> was obliterated by a sonically-charged shriek
    • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    22w19aAdded the death message "death.attack.sonic_boom.item".
    The death message "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" has been removed, but its translation string remains.
    Pre-release 2Added the death message "<player> was burnt to a crisp whilst fighting <player/mob> wielding <item>", which can theoretically appear, but not practically.
    The following death messages have been changed:
    • "death.attack.sting.item" to "<player> was stung to death by <player/mob> using <item>"
    • "death.attack.witherSkull.item" to "<player> was shot by a skull from <player/mob> using <item>"
    • "death.attack.sonic_boom.item" to "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>"
    1.19.322w43aAdded the following death messages:
    • death.attack.anvil.item
    • death.attack.fallingBlock.item
    • death.attack.fallingStalactite.item
    The following death messages have been removed, but their translation strings remain:
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    1.19.423w03aThe following death messages can now appear practically, not only theoretically:
    • <player> was doomed to fall
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    23w06aDamage types are no longer categorized as environmental or entity damage. As a result, all death messages now have .player and .item variants that can appear through the new /damage command, which makes the following death messages able to appear practically, not only theoretically:
    • <player> was roasted in dragon breath
    • <player> was roasted in dragon breath by <player/mob>
    • <player> was burnt to a crisp whilst fighting <player/mob> wielding <item>
    • death.attack.anvil.item
    • death.attack.fallingBlock.item
    • death.attack.fallingStalactite.item
    Added the following death messages, also as a result of the previous change:
    • death.attack.arrow.player
    • death.attack.cactus.item
    • death.attack.cramming.item
    • death.attack.dragonBreath.item
    • death.attack.drown.item
    • death.attack.dryout.item
    • death.attack.explosion.item
    • death.attack.explosion.player.player
    • death.attack.fall.item
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • death.attack.fireball.player
    • <player> went off with a bang whilst fighting <player/mob>
    • death.attack.flyIntoWall.item
    • death.attack.freeze.item
    • death.attack.generic.item
    • death.attack.hotFloor.item
    • death.attack.inFire.item
    • death.attack.inWall.item
    • death.attack.indirectMagic.player
    • death.attack.lava.item
    • death.attack.lightningBolt.item
    • death.attack.magic.item
    • death.attack.mob.player
    • death.attack.outOfWorld.item
    • death.attack.player.player
    • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    • death.attack.stalagmite.item
    • death.attack.starve.item
    • <player> was stung to death by <player/mob>
    • death.attack.sweetBerryBush.item
    • death.attack.thorns.player
    • death.attack.thrown.player
    • death.attack.trident.player
    • death.attack.wither.item
    • death.attack.witherSkull.player
    pre4The following death messages have been changed:
    • "<player> walked into danger zone due to <player/mob>" to "<player> walked into the danger zone due to <player/mob>"
    • "<player> was roasted in dragon breath" to "<player> was roasted in dragon's breath"
    • "<player> was roasted in dragon breath by <player/mob>" to "<player> was roasted in dragon's breath by <player/mob>"
    • "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>" to "Actually, the message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.20pre1Added the following death messages:
    • <player> was killed
    • death.attack.genericKill.player
    • <player> left the confines of this world
    • <player> left the confines of this world whilst fighting <player/mob>
    Added the following unsendable variants of death messages, accessible only via the /damage command:
    • death.attack.genericKill.item
    • death.attack.outsideBorder.item
    pre2The death message "death.attack.genericKill.player" has been changed to "<player> was killed whilst fighting <player/mob>".
    1.20.2pre1The following death messages have been changed:
    • "<player> walked into a cactus whilst trying to escape <player/mob>" to "<player> walked into a cactus while trying to escape <player/mob>"
    • "<player> drowned whilst trying to escape <player/mob>" to "<player> drowned while trying to escape <player/mob>"
    • "<player> died from dehydration whilst trying to escape <player/mob>" to "<player> died from dehydration while trying to escape <player/mob>"
    • "<player> hit the ground too hard whilst trying to escape <player/mob>" to "<player> hit the ground too hard while trying to escape <player/mob>"
    • "<player> experienced kinetic energy whilst trying to escape <player/mob>" to "<player> experienced kinetic energy while trying to escape <player/mob>"
    • "<player> was killed whilst fighting <player/mob>" to "<player> was killed while fighting <player/mob>"
    • "<player> walked into fire whilst fighting <player/mob>" to "<player> walked into fire while fighting <player/mob>"
    • "<player> suffocated in a wall whilst fighting <player/mob>" to "<player> suffocated in a wall while fighting <player/mob>"
    • "<player> was struck by lightning whilst fighting <player/mob>" to "<player> was struck by lightning while fighting <player/mob>"
    • "<player> was killed by magic whilst trying to escape <player/mob>" to "<player> was killed by magic while trying to escape <player/mob>"
    • "<player> was burnt to a crisp whilst fighting <player/mob>" to "<player> was burned to a crisp while fighting <player/mob>"
    • "<player> was burnt to a crisp whilst fighting <player/mob> wielding <item>" to "<player> was burned to a crisp while fighting <player/mob> wielding <item>"
    • "<player> left the confines of this world whilst fighting <player/mob>" to "<player> left the confines of this world while fighting <player/mob>"
    • "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>" to "<player> was obliterated by a sonically-charged shriek while trying to escape <player/mob> wielding <item>"
    • "<player> was impaled on a stalagmite whilst fighting <player/mob>" to "<player> was impaled on a stalagmite while fighting <player/mob>"
    • "<player> starved to death whilst fighting <player/mob>" to "<player> starved to death while fighting <player/mob>"
    • "<player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>" to "<player> was poked to death by a sweet berry bush while trying to escape <player/mob>"
    • "<player> was killed trying to hurt <player/mob>" to "<player> was killed while trying to hurt <player/mob>"
    • "<player> was killed by <item> trying to hurt <player/mob>" to "<player> was killed by <item> while trying to hurt <player/mob>"
    • "<player> withered away whilst fighting <player/mob>" to "<player> withered away while fighting <player/mob>"
    • "Actually, the message was too long to deliver fully. Sorry! Here's stripped version: <message>" to "Actually, the message was too long to deliver fully. Sorry! Here's a stripped version: <message>"
    The following unsendable variants of death messages, accessible only via the /damage command, have been changed:
    • "<player> was squashed by a falling anvil whilst fighting <player/mob>" to "<player> was squashed by a falling anvil while fighting <player/mob>"
    • "<player> was squashed by a falling block whilst fighting <player/mob>" to "<player> was squashed by a falling block while fighting <player/mob>"
    • "<player> was skewered by a falling stalactite whilst fighting <player/mob>" to "<player> was skewered by a falling stalactite while fighting <player/mob>"
    • "<player> went off with a bang whilst fighting <player/mob>" to "<player> went off with a bang while fighting <player/mob>"
    • "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" to "<player> was obliterated by a sonically-charged shriek while trying to escape <player/mob>"
    Pocket Edition Alpha
    v0.11.0build 1Added death messages.
    Pocket Edition
    1.0.4alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    1.19.10beta 1.19.10.21Death messages are now displayed on the death screen.
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    References

    1. MCPE-69255
    2. MC-71778
    3. MC-260877 — resolved as "Won't Fix".
    4. MC-8647 — resolved as "Fixed".
    5. MC-129907 — resolved as "Won't Fix".